10.26.2015

#eSkillscourse Tweets



End of courses


10.24.2015

Overview of the Final Activity




Criteria for a good lesson plan

  • The lesson plan has got to explicitly address the development of students’ digital skills either directly or indirectly
  • The lesson plan needs to incorporate good practices in the use of digital skills development
  • The lesson plan needs to be well aligned with what you proposed the learning outcomes to be
  • The lesson plan  needs to be well balanced, as in there needs to be an appropriate balance of teacher-led activities and also student-led activities in discovery
Read the details, as they are described in the europeanschoolnet academy.
Here is a list of criteria you should consider when creating your lesson plan and to use for your peer review of the lesson plans of two other people on the course:
  1. The lesson plan explicitly addresses the development of students’ digital skills (directly or indirectly): for example, as part of a classroom project students have to produce a short video or website, run a social media campaign or construct a robot. Importantly, it is not necessary that the digital skills development is the main goal of the lesson, however, it is essential that a clear reference to this is provided in the lesson plan and it is explained which digital skills and how these are developed.
  2. The lesson plan incorporates good practices of digital skills development: for example, the lesson plan raises students’ digital awareness by addressing digital copyright or plagiarism issues. Or the lesson plan has students use their digital skills in a real-world context with a real audience.
  3. The lesson plan is well aligned with its learning outcomes: activities and assessment clearly link with the defined learning outcomes and allow the teacher to determine by the end of the lesson(s) if the objectives have been achieved
  4. The lesson plan is balanced: there is a good mix of activities with at least four different Teaching & Learning Activities used (TLAs in the Learning Designer) and none of the Activities taking up more than 35% of the time (see the pie chart for this)


10.19.2015

Final Project - Introduction



In the first place Ollie is suggesting to take a retrospective view  to reflect on the course we participated so far and the journey we have made within this course. In conclusion though he admits we are only at the beginning of this journey and not at the end. We’re just at the start  of being able to continue to collaborate with other colleagues from across Europe and to put into use some of these new digital tools that we’ve learned about over the last five weeks.


10.18.2015

Badge


Internet Safety and Responsible Use



Ollie emphasizes that the key part of the term "Internet Safety" is the Responsible Use of the internet. The real problem all around the schools of the world is  that we always face the challenge of locking block a service down or or keeping  that service open and work with children and young people to educate them how to use it responsibly.

A great example is mobile phones in schools. Ollie believes that mobile phones aren;t banned in schools because they are a distraction, but because the teachers have a class management problem.

Ollie then speaks about privacy and how it is defined by different groups of people. He outlines the safety issues which are generated by the internet and gives us some safety guidelines.

He concludes that if the problem is children using social media irresponsibly, perhaps the solution is in young people using social media responsibly. 

Social Media in the Workplace


There are professions where social media play a significant role. Ollie mentions jobs which require a digital portfolio, like artists, graphic designers, architects, game designers and writers.


Ollie mentions corporations that make  good use of social medias and points out the benefits of this kind of advertisement.

Social Media as a Learning Network


Ollie reffers on a research by Dr. Alec Couros a Canadian Educator. He developed two models: a) the traditional teacher network. In this model information was being delivered to the teacher. This model is a one way model. b) the network teacher or modern teacher. They are able to use the rich resources of the internet. A network teacher can be connected with collegues and classrooms all around the world.

Ollie suggest another model: a) face to face, b)digital closed communities and c) Digital open communities.
Being part of all three of these things allows us to improve our  knowledge, allows us to improve our skills and it allows us to improve as being  reflective practitioners.

Microsoft Educators Network
they’ve got some really really good resources in there for school improvement. There’s also discussion forums and there’s an opportunity for people to sign up to become part of the Microsoft Innovative Schools Network. There are also hot-topic discussions which occur most months around contemporary issues such as mobile phones in schools or how we can get a better use of technology which is often expensive if we buy it

GoogleEducators Group. 
There are Google educator groups all over the world. After you have visited the site you can find the group nearest to your country and join to it. If there isn't a group in your country you have the possibility to initiate one yourself,


Promethean
There are free resources to promote teachers' effectiveness. Personal learning as well as collaborative learning are basic approaches.
It is worth looking at because it’s a great place to be able to share resources with people from around the world. 

Times EducationalSupplement
It is a large network of teachers in the world.

etwinning.net
Not only does it allow children to connect with other children across Europe, developing citizenship skills, but it also allows teachers to connect and to share that professional dialogue.

Facebook

Twitter
Twitter is a micro network that works with hashtags #.
Twazzup is a way that you can put the hashtag into the website and it pulls together all of the video, all of the tweets and all of the links.




Slideshare
It’s a great way to be able to publish your own presentations for students to view but it’s also a great way as well for you to be able to go on and to find other presentation ideas.  



What is Social Media




The first question that arises is: How can we define social media?


Social media allow us to communicate with others, they  allow us to communicate with specific target groups, they link people together to collaborate on a wide variety of interesting topics, they connect us with people with common interests.

"Social media is computer-mediated tool that allow people to create, share or exchange information, ideas, and pictures/videos in virtual communities and networks. "
Wikipedia

Most popular social media

  • Tencent, the chinese equivalent for facebook




10.17.2015

How to use social media - Introduction



The subsections of this module are:
  1. Introduction
  2. What is social media?
  3. Social Media as a Learning Network
  4. Social Media in the workplace
  5. Internet Safety and responsible use.
There was a project  called "SMILE" which stands for "Social Media In Learning and  Education". The project was sponsored by Facebook and European Schoolnet. The project looked at the social media in more depth.

http://www.eun.org/c/document_library/get_file?uuid=232671ea-32ca-4272-8b24-20328aafe8bb&groupId=43887




Konstantina Chryssanthopoulou, Greece

My school is a new building and has enough room and adequate technological equipment. We have PCs and Projectors in almost every classroom, we have two IWBs and we've won with my students 11 ipads last year, which we can use in the lesson.
Of course, there are also problems:
a) The students. The school is in a relatively poor location of my town, so the students don't live always under the best circumstances. A great part of the students are immigrants and have learning difficulties. They don't have PCs or laptops or internet at home or their parents don't understand the educational value the internet might have and son't allow them to have access. Only a minority of the students is learning motivated.
b) The teachers. The most teachers in my school are also not very motivated and laugh at every innovation. They don't want to use the technological equipment of our school more than showing a video. They feel threatened by new technologies and innovation. They don't want do be assessed and deny to do anything that is not "their task"
c) The school. We are not allowed to BYOD. There are so many restrictions from the ministry of education. The curricula don't mention new technologies at all. There is a lack of logical rules in our school, so sometimes there is chaos.

10.12.2015

Badge


Internet of Things


The last part of the module is about the Internet of Things. This is an emerging trend, not just in education, but also globally.

What is the Internet of Things?
The Internet of Things refers to things that are connected to the Internet. This can be anything from refrigerators, thermostats, toothbrushes. 
These gadgety things collect data about the way you use them and help you make your lifestyle improvements along the way.

Learnometer 
It is basically a small sensor, which is Internet-enabled, which measures classroom light levels, temperature and humidity, sound volume and rhythms, air pollution and CO2 and also air pressure. And the great thing about this of course is that if we actually clicked with this information, we can actually then start to do things that might improve the learning environment. For example, put more windows in, or maybe put some sound proofing in, or maybe think about how we would reduce air pollution in the local area.

Muzzley
muzzley.com allows us to start to link things that are connected to the Internet both in our homes, on our bodies, and also in the local community as well. Muzzley is putting all your smart devices to work together in a way that adapts to your preferences. No wires, no hubs, no fuss. Just your smartphone and the devices you love.


 Open.Sen.se allows us again to turn flows of information to action by triggering online applications. Things become smart, versatile and interact in real time with remote things.

littleBits is an Internet-enabled sort of components which you could plug together and link via your own Wi-Fi. It means that you can set things up, draw the curtains in the room, or also turn lights on and off. It is a great way to start to introduce young people to the Internet of Things. 


Adafruit Flora Sensor Pack is these little micro-sensors that can actually be sown on to clothing, and young people can programme these to flash, depending on what the conditions are like in the room around them, whether it is hot, whether it is cold, or whether there is any sort of movement.

Dangers of the facts when everything becomes programmable
Anything that is driverless, driven by a computer and linked to the Internet is able to be hacked, whether we are talking about driverless transporting devices or medical devices like heart pacemakers.



Here you can see an example of smart pants which tell you when it's toilet time. Click on the picture and watch the video from Reuters.




Educational Robotics - Getting Started Activities


There are many examples that demonstrate that we can increase the interest in STEM subjects if we change the way in which we work, starting from the first grade of schooling. Tullia Urschitz  gives us some suggestions, selected from some of her lessons, on how to make children grow many competences, starting from problem solving, math skills and digital literacy.





Educational Robotics - Introduction


Never before we had so many physical and virtual resources that we could potentially use with our students, from Bee-Bot to Lego WeDo to Lego Mindstorm kits. There really are now a rich variety of resources out there and if we cannot afford the physical resources, our rich variety of virtual simulated resources to help young people get better and better at working with machines and working with robots.

Bo and Yana is a great example of that.


We have also got Cubelets and we have also got the SPRK Sphero as well. 

Technological tools may promote inclusion; that means that talented students and students with learning difficulties can easily work together.


  • The use of Educational Robotics encourages students in guided discovery and in problem solving.
  • Students get used to work in teams to solve problems, find solutions and verify results. 
  • Robotics combine the reconstruction of the knowledge that the students get during the school activities, with creation, invention and conceptualisation, developing skills and competences along the way
  • Robotics involves students with different cultures, linguistic heritage, age, learning styles, gender.
  • It increases the learning motivation
  • It helps to develop entrepreneurship
  • The continued exchange of ideas among the members of the group enables the improvement of communicative skills



App Development - Touch Develop



In this video, what we are going to be looking at is how we might use Microsoft TouchDevelop to develop apps.

Key features of touch develop
You can use it on any device. It's cross plattform. Once the app is developed it is accessible from any device.

It has got text and blocks.





App Development - Getting Started


This part is about app development. There are lot sof different ways to develop apps, so Ollie is going to drive our attention to some websites and services for apps developing.

The first site is Apps for Good, which is a UK based charity, but one can have access to many things like apps that have been developed by children in previous school years. 

The next service he is presenting is a service called Appshed, which is all about creatingapps. There's an education version but there is also a normal version.
You don't need to have extendended knowledge about computer programming. There a lot of videos on the youtube channel of AppShed.
See an example

The next service is Touch Develop from Microsoft. You can create apps for your phone, your tablet or your laptop and once it is developed it is completely cross plattform.


Finally Ollie presents a work that he has done for Microsoft. He developed an App Challenge, a set of video tutorials using design thinking priciples to help young people to develop an app.  This resource is free and you can download it here.

Coding - Links to other subjects



Ollie shows us how we could use computer programming or computer coding to be able to link to other subjects.
Computer coding has got a massive potential for cross-curricula project work. We can see examples of cross curricula projects from all over Europe.



Coding - Pair Programming


Ollie presents a video about pair programming which comes from code.org. The main issue that code.org wants to point out is the significance of successfull teamworking. The pair programming means that two people can work together to create a computer programme.



In pair programming you work as a team, because two heads are better than one.

Each team member has a different role. The  driver sits at the computer and is the one using the keyboard, mouse or touch screen and controlling the main actions of the computer.
The other person is the navigator. The navigator helps the driver by answering the driver's questions and pointing out potential problems or mistakes.
Communication is the key for successful pair programming.